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DATE: November, 22, 2005
Short Talks
JERRY ANDRIESSEN
Computer Support for Problem Solving in Small Groups
How can we support face to face problem solving before the computer supported collaborative problem solving.
Digalo – “map” argumentation tool [7]
They commpared two experimental group. The first with a shared workspace and the second with a workspace split in four quadrant.
Instead of looking at individual contribution, they started looking at sequence of contribution, called “interaction sequence”.
Results showed different contribution to different discussion at the same time. Parallel threads and jumping between the threads.
LEAD project: integrates research and practice within the field of CSCW and CSCL, mainly learner-learner interaction and learner-tool interaction and the evolving situation.
> http://isis.dia.unisa.it/progetti/lead
Q: What happens when you have a specific problem-solving structure. What happen when you integrate these frameworks into a regular classroom?
A: I solution oriented debates this is not really applicable.
SANNA JARVELA
Computer support for motivation and self-regulation?
Collaborative learning as co-ordinated action for sharing perspectives.
Cognitive, social and emotional aspects are tightly intertwined.
Self-regulated learning -> teoretical umbrella that defines the good skills of a good learner. Concern how learners develop learning skills and use these skills effectively.
Motivation regulation -> regulation of motivation concerns attemprs to regulate various motivational tools.
New project: SCAMO -> Studying and Scaffolding Motivational Self-Regulated Learning.
How can motivation regulation be supported?
What is a learning Kit? (Winne, 2005)
It is a software package that promotes interactive learning of multimedia information. Kits include text, diagrams, photos, charts, tables, audio and video clips –any information format found in libraries and on the internet.
What else could be used for regulation tools?
WORKING SESSION:
JOINT BRAINSTORMING
Extending collective sition of current CSCL
– A step further, what is the direction?
– What do we want to be able to do in the future
– Ultimate CSCL solution
Patrick:
– automatic group formation
– automatic document sharing within the short range group
-> a technology that can support that is bluetooth
Piritta:
– Notes/questions automatic sharing during meeting and conferences
– Temu: we should have also an automatic filtering of the notes
Patrick:
– simple setups for collaborative software
– Networking, sharing, installation
Mauro: People want to regulate how to achieve their own goals
Informal goals are constantly renegotiated
Patrick: one of the scenario we worked on was targeting the split of the interaction over a simulation between different mobile phones (WiSIM).
Teemu: Location based wiki, e.g. in a library
short annotations, divide annotations, identity of person who annotates
Jerry: It will be extremely useful to have the “history of usage of things”, so that you can reconstruct how the object was used.
Mauro: IP numbers for objects / Internet of objects
Have a look: http://www.thinglinks.com/docs/create
Patrick: There is always a privacy issue on accessing this kind of information. We can overcome this with a given consent.
Patrick: there are lots of people that does not want to share.
Mauro: construct/develop/understand affordances by viewing the history of usage
GROUP DISCUSSION
Paul:
Better match with people. Paul’s group worked on this idea of finding the best group composition, so to have, for instance, the biggest diversity of opinion that can help to brainstorm.
What kind of ambient technologies can we use to support group work?
Jocelin:
– Avatars to represents people emotions.
– Location awareness can support sharing memories at particular locations.
– Using concepts maps.
– Tool: CmapTools (http://cmap.ihmc.us/)
– small notes can constitute nodes into a grid (grid computing)
Patrick:
– CSCL is too explicit, so some of the idea, is to support group formation/work with a “virtual group backpack” that is automatically assembled when in physical proximity. Virtual fingerprints. The physical and the virtual world can merge more and more.
Sanna:
– Community forming
— Working session: Imagineering
OK, Let’s think activities
– informal behaviour, which can be monitored, registered, but not supervised
– it allows to create new viewpoints
functionality:
– virtual life of objects
– chat rooms: created and negotiated functional space
– overcome and reinvent spatial/geographical constraints at the same time
– What is the virtual counterpart of the table? The table has memory
Jari: in finland 5th grade share the same classrooms. It would be useful to have the history of usage of the table.
Sarah: you can find yourself with massive amount of information and the problem would be to filter.
A good way to represent it is to have a new layer on top of the existing objects. This layer would contains information that are not easy to find somewhere else.
Affordance filters would select the relevant information for specific usage, scenario….
Use information of which books have been read by children
Understanding how an instrument works (local wikipedia attached to objects)
Jari: if we use some mobile device or the objects itself should be able to record its use case.
activities:
create new life and identities
automatically trigger manuals and histories of usage
Powerpoint slides:
Imagineering
Objects are annotated, preferably automatically, leaving traces or fingerprints, to be worked on collaboratively by ’a’ group
Informative annotations (who used it, how to use it, in what scenario it was used)
Collaborative information: information of what other groups did, filtered in terms of scenarios
(2) Field trip
Data points (tagged locations) where such information can be accessed or updated
Allows you to compare your information to what other people have done in the past
Imagineering (3)
Generic objects that generate information specific to the task/scenario
Pointers to other viewpoints, users, scenarios, objects
Objects are books, or topics within a book, annotated by users, triggered by physical proximity
MODEL DEMONSTRATION
Teemu: Aura
[8]
They choose to focus on two parameters: location and history/reputation.
An invisible breath, emanation, or radiation. A distinctive but intangible quality that seems to surrounda persons or things.
Charoula: Digital backpack
The object of the tool is to find the best expert on the fly, to give some transactive memory help, to offer some social network analysis, augmenting casual and spontaneous collaboration, allow people to choose a partner.
One of the possibility was to access the resources, keeping track of effective collaboration, and group profiles.
Jerry: Fingerprints
Objects are annotated. See above.
Paul: what intrigues me is the path that led the person to the object and from object to object and so forth. Some trials might be successful, while others might reveal to be unsuccessfull. This was suggesting the idea of haveing some markers that reveal the performances of a certain trail.
> Next task is to identify the requirements of the idea and then rate them.
REQUIREMENTS
> Fingerprints
Basic reuirements might include an RFID Tag for each book or object that needs to be related to virtual information.
Requirements for the book annotation scenario
(2)Stick a rfid tag to each book
(2)Bluetooth devices we carry
(2)Reader embedded in the table, table detects your identity, embedded display
(2)Annotate, mark passages with intelligent pen, microscanner
(1) Software that handles the matching and sharing of nodes (back end handling of visualization, filtering, matching, link to identity card, reaggregation of same information, e.g. Abstraction layers)
– Opensource
> Digital Backpack
There are a couple of society level requirements, mainly about identity and disclosure. The technical requirements includes an automatic updating, an adaptive teachable level and it should run on mass consumer devices.
The design should include transparency and the availability of the software.
> Aura
Technical requirements might include glasses that enhance the phisical experience of the person with some augmented reality. Also we can use the mobile phones with their camera. Finally all the filtering and maintenence of the system can be handled on the computer side.
Piia: Actually the aura might serve also the purposes for the user to understand how others might see his/her aura.
Teemu: Your virtual aura might actually become suddenly a fashion matter.
SANNA – CONCLUSIONS
It is quite clear that we are fed with the current vision of CSCL. Surprisengly we thought about ourself as collaborator rather than thinking about abstract studnets.
We did not really discuss about personal abilities. Rather we focused more at the group level and on research perspective.
The idea is to collect all the data that you have collected. What can it be the possible follow up? Publications?
I will encourage everybody to “steal” these ideas and bring them further.
Paul: Maybe three of us can write a summary paper with the main findings of this workshop and to trnaslate some of the ideas on paper.
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REFERENCES: {as documents / sites are referenced add them below}
[1] http://www.leninsgodson.com/
[2] http://www.rotuaari.net/
[3] http://ludocraft.oulu.fi/
[4] http://mlab.uiah.fi/
[5] http://edtech.oulu.fi/
[6] http://europe.nokia.com/nokia/0,,58683,00.html
[7] http://www.dunes.gr/ORD2004.pdf
[8] Teemu uses CmapTools for the presentation
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Side commets and links from Teemu – things we have discussed about:
1) Writeboard – collaborative writing software online
http://www.writeboard.com/
2) ImaNote – Image and Map Annotation Tool
http://imanote.uiah.fi
3) Douwe Osinga’s blog
http://douweosinga.com/blog
4) Designing Interactive Systems conference
http://www.sigchi.org/dis2006/
Tags: learning technology, Location Based Services, mobile learning, new technology, pedagogy, politics