three reasons for advocating for an ubiquitous game

1. keeping a strong link between strategy planning and action would be enhanced by an embodiment of the actions;

2. specific connections of urban phenomena/constraints (like the easy of access of a certain place) cannot be seen from an “aerial” view of the city but only from the physical experience of moving through the place;

3. actual data/events at physical locations can be used to trigger the game interaction with a resulting higher grade of realistic appeal.

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